Unlike using a game engine for previs, Angie is designed to load and display production assets – raw USD or Alembic files – without the need for pre-conversion or a level of detail system. It is fully integrated into Clarisse, and is available in parallel to the classic Clarisse Renderer, but is typically 2x faster when running on CPU alone, and many times faster on GPU. The build is being released in early access in parallel to Clarisse 5.x, the current stable version, partly in order to get user feedback on the new renderer.Īngie: a next-gen hybrid renderer targeted specifically at VFX and animation production workflowsįirst announced last year, Angie is a next-gen hybrid CPU/GPU renderer with support for OSL and MaterialX. New early access release of Clarisse 5.5 provides early access to AngieĪlthough it’s a new version of the software – currently only Clarisse iFX rather than the top-of-the-range Clarisse Builder – Clarisse 5.5 has only one major new feature: Angie.
The release is still in early access, and will be updated in parallel to the main version of Clarisse 5.x.
Isotropix has released Clarisse 5.5, a new build of the layout, lighting and rendering software that includes Angie, its much-anticipated next-gen hybrid CPU/GPU renderer. Posted by Jim Thacker Isotropix releases Angie in early access